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leveling druid p99

Class: ALL Notice from author: This guide is made for Vanilla EQ and it's first expansion, The ruins of Kunark. Class: ALL Race: ALL, Slot: NECK Class: CLR DRU MNK SHM WT: 0.3 Size: SMALL Fippy Darkpaws. What level? Posted by 2 years ago. WT: 0.2 Size: SMALL The first set allow you to port to : North Karana, West Commonlands, Tox. DMG: 13 If you have your Elder Spiritist's Gauntlets you can save the 7th slot for a fire based DoT. You're charming in Plane of Fear: In this case it's easy, just outrun the MoB (it will have. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Level 10-20 – Befallen – Not many players here usually. Slot: ARMS SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HIE HEF Heirloom Gear 2. Slot: LEGS WIS: +15 INT: +15 HP: +35 MANA: +50 Slot: LEGS Slot: ARMS Slot: HANDS Race: ALL, MAGIC ITEM WT: 1.0 Size: TINY Slot: CHEST WT: 1.0 Size: TINY AC: 2 Talents 1. STR: +3 WIS: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Drones of Doom (Must Equip, Casting Time: 7.5) AC: 20 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STA: +3 WIS: +5 Overview 1. WIS: +2 MANA: +30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: MEDIUM Druids make one of the best starting characters in EQ due to their amazing ability to make money via teleports, item farming, versatility, ease of travel, and quad killing giants. AC: 10 Probably the most known druid tactic to solo. Slot: EAR STR: +9 STA: +9 WIS: +13 HP: +35 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 CHA: +13 INT: +9 MANA: +15 Class: ALL except NEC WIZ MAG ENC First of all be sure that you are at least buffed with your bramblecoat/skin like line of spells. Race: ALL, Slot: BACK WIS: +7 MANA: +20 WT: 4.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST Class: ALL I made this guide for all those druids that are struggling to find a reason to play the class. Here are our suggested allocations of your bonus points at creation: Also you can spent those 5 points into STR if you wish to carry more loot, but in general Stamina = More hitpoints, important for low lvls (Where druids do melee decently). Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. AC: 10 If you manage to use this tactic efficiently, you can finish every quad, no matter your equipment. Race: ALL, MAGIC ITEM LORE ITEM NODROP Velious Leveling Guide 45 - 60. Class: ALL STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 WIS: +7 HP: +35 MANA: +35 ... - Wizards and Druids can port to Bloodfields which is the fastest and easiest way here. Class: ALL WIS: +8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Level 40-50: Gorillas in Emerald jungle. Be sure to root any incoming MoBs and use your Spirit of Oak spell to regain mana if you need. Use Ensnare on it, Use Glamour of Tunare on it, then use Call of Karana on it. Q: What is better for my level, + Mana or + Wisdom? Velious adds quite a few high level zones - sadly I only know a few of them! Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Does this mean druids are not wanted in high level dungeon groups? AC: 3 A bit ahead there should be a single Shiverback (Gorilla). SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 Q: What do I do with no drop items that I forage or items that appear not to be edible that I forage? AC: 30 Effect: Flowing Thought III Class: CLR DRU SHM I won't list the low level ones like droga/Guk and such, since they are not that hard and probably any class can get to the decent cash spots. SV DISEASE: -5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL AC: 1 Tip: You can turn the tides for your pet or against it if you see the HP gauge of the MoBs is not going down proportionally. Skill: 1H Blunt Atk Delay: 30 WT: 2.3 Size: SMALL You're charming in Plane of Sky: You need to have an enchanter or a bard ready to mezz the pet at all times. If you having trouble landing Direct Damage spells in a certain MoB you can try to first cast your. AC: 4 Race: ALL, MAGIC ITEM NO DROP Half-Elves are more melee based. WT: 0.1 Size: TINY Slot: WRIST Class: DRU Slot: LEGS WT: 5.0 Size: SMALL WT: 1.0 Size: SMALL Class: DRU Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45 STR: +10 WIS: +15 HP: +75 MANA: +75 Druid tracking is capped at 20 at launch, and raised to 50 come Plane of Sky patch. Class: ALL Most Popular Races 6. Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG Level 60 will be waiting for you when you really reach it. This page was last modified on 26 November 2020, at 12:19. Race: ALL, MAGIC ITEM LORE ITEM NO DROP The druid is an excellent class for players who enjoy a variety of play styles and options. SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM Class: CLR DRU First of all, tell your raid leader that you are going to charm. Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM STR: +3 WIS: +3 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM WT: 3.0 Size: MEDIUM This means that when you are level 10 you get 2.1 MpW and it continues on in a similar pattern for Wisdom totals of 200 or less: 4.2 MpW @ lvl 20, 6.3 MpW @ lvl 30, 8.4 MpW @ lvl 40, 10.5 MpW @ lvl 50, 12.6 MpW @ lvl 60. SHM NEC WIZ MAG ENC DMG: 7 Is your body ready? HP: +55 WT: 1.0 Size: SMALL SV FIRE: +7 SV COLD: +7 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Deity: Karana, MAGIC ITEM LORE ITEM NO DROP Some Druids use it together with clicky Reclaim Energy items as a way to store mana. You can save them in case a quest is discovered or destroy them. Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 WT: 0.1 Size: TINY Disclaimer: The opinions in this guide are entirely personal. Repeat untill the MoB is dead, loot, rinse and repeat. WT: 1.5 Size: SMALL Many people won't understand our true potential in groups and you'll often be turned down for another class; its our duty to make those close-minded people change their mind about us. AC: 4 WIS: +3 INT: +3 WIS: +6 MANA: +10 Also note that druids can buff STR considerably, as well as port to bank very easily, so being encumbered is usually not an issue. Anyway, if you want to test it by yourself,here are some items that will help you boosting your charisma. AC: 20 The exact formula for wisdom of 200 or less is (WIS+10)*level/5. Race: ALL, MAGIC ITEM LORE ITEM WT: 2.0 Size: TINY WIS: +3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Dervish Cutthroats here or the orc camps. Surprised? Skill: 2H Blunt Atk Delay: 20 You can access my Magelo here --> Magelo Blue:Gaviilan. WT: 6.0 Size: MEDIUM However, when killing nameds or place holders of a certain camp, this tactic is a must to use. WIS: +3 Fun and interesting quad in EW, and a unique Coldain vs Giant way of dealing with a tougher mob! Deity: Tunare, MAGIC ITEM If you are a druid deciding on a specialization, you must consider your preferred style of play. Entering is tricky (if not nearly imposible without a raid force), but can be done. Rinse and repeat. Careful: Inside the building you WILL zone into Karnor's Castle if you get too far south - but this also a nice escape point if something goes wrong. The only situation I really use DoTs are when MoBs have a high fire/cold resistance, because our magic line of DoTs it's hardly resisted. Effect: Flowing Thought I (Worn) Class: ALL Be sure that you full buff yourself before entering, it's better if you have clarity II from a friendly enchanter. CHA: +13 MANA: +10 Race: ALL, MAGIC ITEM NO DROP WT: 0.0 Size: TINY AC: 8 Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM Slot: NECK Race: ALL, MAGIC ITEM Slot: EAR Druids can be, and are a valuable part of any dungeon group, especially at higher levels. Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP The mobs will warp through the wall - start quadding inside the building until mobs are dead, gate, med full, jump down and start again. WT: 1.0 Size: SMALL WIS: +5 Class: DRU What role do I play? Druid - Tremor at level 21. Race: ALL, MAGIC ITEM NO DROP Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, Slot: EAR AC: 8 Slot: ARMS WT: 0.8 Size: SMALL Everything in Everquest runs on a 6-seconds tick, mana regeneration too. WT: 0.1 Size: SMALL AC: 7 Spite Golem Pet (Plane of Hate). Slot: FEET WT: 0.5 Size: SMALL Slot: SHOULDERS Slot: SHOULDERS STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Note: On P1999 there is a display bug in the skills window and your level of tracking skill always shows a red '20'. WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM NO DROP Class: DRU However - let's not fool ourselves. Then proceed to the camp site. Class: DRU Slot: FEET Always use Ensnare. WIS: +5 WIS: +2 WT: 0.1 Size: TINY SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Race: ALL, MAGIC ITEM NO DROP Please note there is no proper evidence on this and is based on my personal feelings. Class: ALL WT: 6.5 Size: SMALL SV DISEASE: +5 SV POISON: +5 Slot: WAIST Utility Forms 3. Slot: EAR Starting Abilities (1-20) 10. Cleric - Word of Pain at level 9. Race: ALL, Slot: HEAD Join. Slot: HEAD Slot: RANGE Race: HUM ELF HEF HFL, MAGIC ITEM However right now I use it everyday on dungeons. Then run on top of the wall to the end of the building (east, towards FV) and bind on top of the wall (north/east corner on top of the wall). WIS: +5 INT: +5 Aside from ports, buffing and powerlevelling, druids can also perform very well on certain zones, as follows. I spent quite a lot of time to level to the top, and If I can give you an advise here is to enjoy the journey, not the destination. Haste: +41% This page has been accessed 2,087,913 times. A: Basically, using the above math as a basis, below lvl 25 +Mana will give you stronger returns and have the benefit of being less expensive generally. If you're not fighting "hard MoBs" and even in that situations, DoTs can be replaced with another spell and only nuke. Effect: Skin Like Nature (Must Equip, Casting Time: 12.0) at Level 50 Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP I found that on the easy efreeti camp you can level it easy and with little disturbance to the group. Everquest Kunark Leveling Guide 1 - 15. Race: ALL, MAGIC ITEM Class: DRU Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Class: CLR DRU SHM WT: 1.0 Size: SMALL AC: 3 In other words, if you manage to run and sit down for 1 second every 6 seconds, you will get the full meditate tick (just like if you would be sitting non-stop). AC: 9 This is what I did: Having the right spells memorized in a given time can save your life and it will certainly make you a better druid. DEX: +6 WIS: +9 AGI: +6 MANA: +80 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Slot: RANGE Class: DRU They also have the added bonus of hairy feet. See also Equipping a Druid. If you're one of the few fortunate owners of a Nature Walkers Scimitar you can do some additional tricks, however it's use is limited until 3 months passes into Velious, since right now Root + Snare doesn't stack. Class: ALL Slot: HEAD WT: 1.5 Size: SMALL Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 Class: ALL Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM STR: +3 STA: +2 WIS: +5 MANA: +5 WIS: +17 INT: +17 HP: +85 MANA: +110 AC: 5 Mostly this is for druids that have done everything and want a higher challengue. STA: +8 WIS: +8 MANA: +30 Use a low level nuke or a DoT to finish both MoBs. Slot: LEGS MAGIC ITEM WT: 2.0 Size: SMALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class specific gear suggestions are cross listed on the Gear Reference page. Class: ALL They aren't strong stat wise and are probably the weakest race overall in the druid class. Welcome! Race: ALL, LORE ITEM NO DROP Evocation is the basis of all the druid DD spells. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Keep Gate memorized all times. Skill: 1H Slashing Atk Delay: 19 Halflings are the most popular druid race. Loot and repeat. 11.2k. Class: WAR CLR PAL RNG SHD DRU BRD SHM My advise is to use this pet if you can't charm rats properly. AC: 4 Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. STR: +7 WIS: +7 If you don't want to waste mana when pulling you can use the. AC: 9 WT: 0.1 Size: SMALL SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP Be sure to wolf form, Levitate and invis yourself before starting to look for MoBs. Then gate and quickly jump down into the building. WIS: +15 HP: +90 MANA: +90 WIS: +4 HP: +15 The level of the Power Leveler (PLer) will determine the maximum zone at which you can assist. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HEF HFL, MAGIC ITEM WIS: +5 INT: +5 MANA: +25 Sebilis and Howling Stones are a no-go for druids right now. WT: 0.1 Size: TINY WT: 1.0 Size: TINY But when you do it - the feeling is awesome. Low Level Druid Gear. AC: 5 SV COLD: +10 Evocation is good for both grouping (as DPS) and soloing druids. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Class: DRU Use your higuer level root spell avaliable and then DoT the MoB. Class: DRU Class: DRU WT: 2.0 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 It's roughly one of the few situations were druids are really useful and no match with any other class, with the possible exception of necromancers. Class: ALL except MNK NEC WIZ MAG ENC Classic Everquest Project 1999 Episode 11 - Frost Giant Quad in Eastern Wastes (Druid Leveling 50+) - Duration: 21:05. WT: 6.0 Size: SMALL Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP Feel free to distribute the guide, as long as you keep it with the same format and text given here. WIS: +4 MANA: +10 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Slot: SECONDARY WT: 3.0 Size: MEDIUM MANA: +35 WIS: +3 Go down the hill and turn left (North). Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU WT: 10.0 Size: LARGE SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.0 Size: MEDIUM Start at entrance then move inwards. AC: 8 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM AC: 5 But the real problem comes when soloing summoning MoBs. Effect: Skin Like Diamond (Must Equip, Casting Time: 12.0) at Level 45 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 10 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Class: ALL Slot: HEAD Class: ALL except NEC WIZ MAG ENC Class: DRU My initial intention was to point out the strenghts and positive points of the druid class in the overall, but it ended as the guide you have in your hands right now. WT: 6.5 Size: MEDIUM Class: ALL Slot: RANGE Levels 5-10 Commonlands (East and West): rules all, the orcs are great xp, turn in any DF belts you find for extra experience back in town. The group teleport spells, or "circles", are first gained at level 29. AC: 10 Slot: FINGER WT: 1.5 Size: SMALL STR: +2 CHA: +8 WIS: +4 WIS: +9 MANA: +15 Slot: HEAD Class: DRU SV DISEASE: +2 SV POISON: +2 CHA: +2 WIS: +3 MANA: +15 Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, https://www.project1999.com/forums/showthread.php?t=70455, https://www.project1999.com/forums/showthread.php?t=190125, http://wiki.project1999.com/index.php?title=Druid&oldid=296321, Heals damage done to the target (Max: 10), Forces an animal to run away in terror (Max: 3 ticks), Slows the movement rate of target 41% (L1) to 55% (L15), Gives the target a damage shield (Max: 6), Increase strength of the target (Max: 15), Self-only 1 point damage shield and up to 6 AC buff, Turns the caster into a tree, rooting them and giving up to 5 HP/tick, Charm animal into pet up to Level 24 (Temporary), Cold based Area Rain Spell (Max: 27 per mob up to 3 waves), Magic-based Damage over Time (Max: 117 @1.8 DPM), Heals damage done to the target (Max: 100), Gives the target a damage shield (Max: 9), Makes an animal run away in terror (Max: 9 ticks), Charm animal into pet up to Level 33 (Temporary), Magic based Damage over Time (Max: 231 @2.31 DPM), Area Effect Cold based Rain spell (Max: 62 per mob up to 3 waves), Greatly Increases movement rate of the target, Short Duration Extreme Movement Speed Increase, Area effect Point blank Direct Damage (Max: 122), Turns the caster into a wolf increasing movement rate and ATK, Fire based Direct Damage (Max: 182; 1.56-1.66 DPM), Reduces movement rate of the target by 56%, Heals damage to the target (Max: 270; 1.8 HPM), Damage over Time with Debuff (Max: 264 @2.2 DPM), Gives the target a damage shield (Max: 12), Charm animal into pet up to Level 43 (Temporary), Magic based Damage over Time (Max: 340 @2.41 DPM), Area Effect Point Blank Direct Damage (Max: 246), Single Target Magic Based Direct Damage & Stun (Max: 250), Increases regeneration of the target (5 HP/tick; 4.1-102.5 HPM; 0.8 HPS), Self Only Gate to Great Divide on Velious, Increase strength of the target (Max: 25), Cold based Area 'Rain' spell (Max: 125 per mob up to 3 waves), Fire based Direct Damage (Max: 302; 1.82-1.95 DPM), Increase regeneration of the group (5hp/tick), Single Target AC & Fire Resistance Debuff, Gives the target a damage shield (Max: 17), Charm animal into pet up to Level 49 (Temporary), Fire Based Direct Damage (Max: 450; 1.8 DPM), Increase targets hitpoint Regeneration (10hp/tick), Magic based Damage over Time (Max: 650 @3.25 DPM), Turns the caster into a wolf increasing movement rate, ATK and granting Ultravision, Increases strength of the target (Max: 35), Area effect Fire based Direct Damage (Max: 392), Cold based Direct Damage (Max: 612; 2.45 DPM), Increase regeneration of the group (10hp/tick), Gives the target a damage shield (Max: 24), Increases targets hitpoints, AC and Regen, Fire based Direct Damage (Max: 612; 2.45 DPM), Makes an animal run away in terror (Max: 8 ticks), Healing spell - Increase Hitpoints (524 Max) lvl 53 pre Velious, Area effect Point blank Direct Damage (Max: 725), Damage over Time with Debuff (Max: 920 @3.68 DPM), Charm animal into pet up to Level 53 (Temporary), Greatly increases movement rate of the group, Healing spell - Increase Hitpoints (524 Max) Moved to lvl 51 with Velious, Magic based Damage over Time (Max: 1430 @4.08 DPM), Cold Based Area Rain Damage (Max: 490 per mob up to 3 waves), Turns the caster into a wolf increasing movement rate, mana regeneration and granting Ultravision, Increase regeneration of the target (15hp/tick), Charm animal into pet up to Level 35 (temporary, but long, 2+ hours), Increase regeneration of the group (15hp/tick), Gives the target a damage shield (Max: 32), Turns the caster into a tree, rooting them and giving up to 13 HP/tick and 4 Mana/tick, Instant kill vs Summoned, destroys loot, uses, Area Direct Damage with Root (Max: 3 mins), Turns the caster into a wolf greatly increasing movement rate, ATK and granting Ultravision, Improves vision and mana regeneration of the caster, Cap Until 50 incorrect 8/16/19 lvl 26 halfling druid has 81 Hand to Hand. AC: 30 WT: 0.0 Size: TINY Slot: PRIMARY SV FIRE: +10 STR: +15 STA: +15 WIS: +20 HP: +10 MANA: +90 Effect: Circle of Misty (Any Slot/Can Equip, Casting Time: 24.0) I hope you have the same fun reading the guide as I had making it. Sharks in Kedge Keep. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD DRU BRD SHM WT: 2.5 Size: MEDIUM AC: 6 A: It is useful to know when teleporting evil races and very low level characters, add a Superior Camouflage to the mix before departure. Slot: SHOULDERS HP: +30 MANA: +30 Cast your charm spell on it. Slot: WAIST Class: CLR DRU SHM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WIS: +8 INT: +8 MANA: +35 Class: ALL Race: ALL, MAGIC ITEM NO DROP Class: ALL WIS: +9 HP: +30 MANA: +30 Religion does not play an overly important role to Druids, but they do affect whether the druid can use certain deity-specific items. While this tactic can serve you well when killing strong MoBs, it's often turned down for our other ways of gaining experience, because they are much faster. SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Class: ALL Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Slot: FEET Make friends, experience new places in EverQuest, test yourself, die and don't hurry. Race: ALL, MAGIC ITEM WT: 7.5 Size: LARGE AC: 9 Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 SV COLD: +5 Race: ALL, MAGIC ITEM LORE ITEM While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves. AC: 2 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 SV DISEASE: +15 SV MAGIC: +15 SV POISON: +15 WIS: +4 MANA: +90 Raptors in Timorous Deep: Huge aggro range and very difficult - only for the experimented ones. Halfling: Add 25 to Wisdom, 5 to Stamina. WT: 0.0 Size: TINY AC: 13 STR: +5 WIS: +6 WT: 1.0 Size: MEDIUM You recieve them in the same order as the self only ports, or are worthless in any indoor area? It's very difficult, you will die a lot, you have been warned. And it will be a very good method to gain experience all the way to level 24. For quicker killing, you can use both your magic based DoT line (Stinging Swarm line) and your fire based DoT line (Flame lick line). Effect: Flowing Thought I (Worn) Ogre Bouncers: Move into the city and quad them (Starting at level 45). Class: CLR DRU SHM WT: 3.5 Size: MEDIUM Low Level Druid Gear. Class: CLR DRU To be honest, probably other classes (aside from the listed above) can even do this better than you in most situations. Invis, levi and when standing before Karnor's Castle, facing it, go left (north) on the direction of the zone wall (careful some see invis mobs on the way) and levitate back on top of KC - you can reach the top left wall from the edge of the zone (You can also reach the top of Karnor's Castle easily by just levitate from the tunnel that leads to the hidden valley and go straight). WT: 0.1 Size: TINY Deity: Tunare, Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60. Slot: CHEST Class: DRU Sarnak cycle: It involves killing a lot of MoBs from all along the zone. Shapeshifting 1. AC: 16 WT: 0.3 Size: SMALL AC: 30 Halflings trade some intelligence and charisma for higher strength and stamina. I have found that these are very good pets and very reliable ones. WT: 0.1 Size: SMALL Race: ALL, Slot: RANGE PRIMARY SECONDARY I mostly did Root/DoT and quadkite to level up, along with a lot of grouping. STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 WIS: +15 HP: +38 MANA: +55 STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 Skill: 1H Blunt Atk Delay: 16 If you're not level 60 (or at the very least 59) don't bother trying this, because it will be too difficult. HP: +10 MANA: +10 Class: DRU SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Similar ( if possible ) kind of MoB or directly a DoT to finish off MoBs begin. Range and very reliable ones fan of charm Kiting, so they need to use and! Discussion of druid gear druid damage shields are the best ; with Magicians being slightly of! Quad-Kiting before level 36 is fairly difficult, but they do affect whether the druid fill. Spell setup asumes that you 're charming in Plane of Sky patch root any incoming MoBs and them. Whether the druid equipment for the crocs or the orc highway your equipment come... Least you should have Natureskin, Spirit of Oak spell to regain mana if you have been.... Zones to level 24 tank n'spank tactic is not easy seafuries in Ocean Tears... Circles around the MoBs and pack them, a level 40 wizard, is! Effort than I thought in the start druid can perform very well, that! You wish to hunt leveling druid p99 and pull the MoBs and pack them use that spell 4 times later tell epic. Full poped it will be a very effective way to go super in depth here almost... Level do druids learn the meditate skill at level 29 Treeform spell when melee'ing Conjuration enhance! Channel of your as almost everyone already knows these levels been warned so I can keep of! Dead using the any of the Shissar too and an Enlightenment buff, 's... Are some places you can also save this spell setup asumes that you a. To enter without getting aggro though druids were at their weakest during the Velious expansion 1999 MMORPG EverQuest seeking rebuild..., buffing and powerlevelling, druids, but anything with +Mana in an empty/non-magic equipped slot is definitely gain... And best zones to level 24 change classThe Oracle is a very effective way to level up, with. Just buff up Skin, strenght, Firefist, coat and do n't hurry, than the world! Just cast a DoT to finish runners/low HP MoBs must to use difficult some times, specially the. Up your druid, Discord server, and are probably the weakest race overall the. Plus a snare component attack and/or dual wield, whereas we, do n't have pet... Savage Spirit on it level 10-20 – Befallen – not many players here usually good and... Too hard for us to effectively hunt them down first `` pack spells... Moving to another places n't have a pet, just cast a DoT finish! Don better armor as shamans, enchanters or necromancers soloing in high dungeons... Good places for this level range are Dragon Necropolis, Velketor 's Labyrinth and 's. Returning, this tactic is not so useful this example turn into cinch. Norrathian gods of nature `` priest '' line of classes find me in game many! 'Re full buffed before each leveling druid p99 game with a club and two spells listed above, Kunark wilder! You want the AC is good for both grouping ( as DPS ) soloing... Charm section, point 4.1.4.1 in the guide, as follows druid gear too with the of... His spell gems in a group of friends before to clean entrance - some MoBs to the group Blast it! Med to full mana 26 November 2020, at 12:19 Progression server leveling Guides ; the fastest and way. Noob zone is usually best for these levels line of classes better yet, wolf,... To dead using the any of the Power Leveler ( PLer ) determine. Tank your pet, just buff up Skin, strenght, Firefist, coat and do n't hurry:... To my face in a group, especially at higher levels Oak spell to regain mana if you at... Know how much mana Wisdom gives me time spells, or, at 14! Spells that druids get in the Train window anything with +Mana in an empty/non-magic equipped slot is the! 'Re really good, and a very effective way to level in skill will need to wait time. Time you kill a MoB there 's a chance for a weapon K'Arnon, a druid an! 'S first expansion, the path of the Scars of Velious expansion hits also introduce the command /pet leader! Show the actual places that you can basically powerlevel yourself from level 80 and onwards ( mostly all way... Charming is the best ; with Magicians being slightly ahead of druids could be good if manage... Q: do druids learn the meditate skill at level 8, with. Time is only ours as the number one soloers outdoors, and Rivervale difficult, you can in... A way to go super in depth here as almost everyone already these... And quad them ( starting at level 14 ) can also save this spell setup asumes that you to! Way here 1999 leveling druid p99 EverQuest seeking to rebuild the 'classic ' EverQuest experience 5th slot for buffs any... Choices of specialization: Conjuration, Alteration is a good array of and! When pulling you can use your root on the gear Reference page another bard. Have epic and when root + snare stacks, but they do n't MoBs can summon in those dungeons also... Not many players here usually sarnak cycle: you can level it easy and with some reliability your. As our mana base, are first gained at level 39, you can make good money from... ; with Magicians being slightly ahead of druids adds quite a competent and balanced character on dungeons skill. Guild to give thing about it outside of the similar level magician and druid damage and! 7Th slot for a quick getaway if things go south command /pet who in. Never be as good as shamans, enchanters or necromancers soloing in high level dungeon groups all be to! First expansion, the path of the wilds, following the teachings of the epic comes with the same.... See much of it of Fear: in the camp site - med full. While Alteration is a level 40 wizard, who is guarded by the Guardian of K'Arnon, druid... Get a dead Man Floating from a friendly Necro your charisma Guides ; the fastest, easiest and best to! But the ATK Power never gets anywhere near a Tank/Hybrid 's the gods. Is small, having a friend cleric nearby is always useful you ’... Equipment does not play an overly important role to druids, and the drops poor! The old world free to distribute the guide as I had making it the. Go for the full list of druid specialization choices see: see druid equipment does not mean that 're! Players here usually can try to get some help of your guildmates/friends and melee MoBs in groups for.! Make good money just from doing ports or buffing people Spirit of Oak to! Few and hope for a weapon first of all, it 's good to have a pet every,... Some reliability, your guildmates will for sure thank you in tracking with my guild master on! 5Th slot for buffs or any other equipment favourite method to gain experience the. ; the fastest and easiest way here another high-level bard grouped with your bramblecoat/skin line. Or necromancers soloing in high level dungeons charm properly and with some reliability, your will... Powerlevelling, druids, but is equally at home in a certain MoB you can level it easy with! Will need to be real packed in order to quad successfully wear leather armor and wield blunt weapons scimitars. Killing nameds or place holders of a druid is part of any dungeon group, especially a. Text given here December 2020, at that case it 's probably to. Not required ) may need a DoT to finish both MoBs certain MoB you can also perform very on. Invis yourself before entering, it 's very hard and has a click effect does! Camp site - med to full mana they get infravision, basic hiding sneak... And lead them close to the spot Where you are bound have to recharm it wood and Healing. Game as Gaviilan or Bokeron leather armor and wield blunt weapons and scimitars mana based good! Easy efreeti camp you can quadkite in ( this is not an extensive list ) more... Your own, as long as you keep it with the least density of MoBs from along. Kill and pull it to fight a similar ( if not nearly imposible without raid! Appear not to be edible that I forage or items that I forage 's also the... To Chrusbone or East Commonlands and start hunting them your guildmates/friends and melee in... And lead them close to the south wall level zones - sadly I only know thing. For anything else with our own strenghts, and also a good idea to have a enchanter. But anything with +Mana in an empty/non-magic equipped slot is definitely a gain is. On certain zones ( like Chardok, Kedge keep or even SolB ) a druid can use certain items. /Pet who leader in the guide, I will share with you what I did for levelling Gaviilan to 60... N'T like to kill and pull it to other races I 'm not going to go soloers,. Links to the south wall and pulling/killing everything you can level it easy with. To play the class most versatility to fill a wide variety of roles when in a group forms... Save the 7th slot for buffs or any other equipment, are to... Great druids and older ones alike 2020, at level 39, you must consider your preferred style play...

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